

Movies I have worked on
The Little Prince (2015)
Under Mark Osborne’s direction at Mikros Images, I have created several characters, worked on sets and props, and did the creation of BlendShape facials and UVs unfolding. Working on this movie was a memorable experience for me because it was my first experience working on a big animation production played in a movie theater and amazing diverse team experience …
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Captain Underpants (2016)
I participated in 2016 at Mikros Image Montreal with collaboration DreamWorks animation collaboration. I have created several characters, worked on sets and props, and did the creation of BlendShape facials. Working on this movie was a memorable experience for me because it was my first experience working with guys of DreamWorks animation. The people there were very friendly and professional.
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The Star (2017)
I'm back in animated films and I worked on this production at Cinésite Montreal. I did the character modeling of the clothes and the sets and props as well as the unfolding of the UVs. I arrived in the team towards the end of production. My daughter's name is in the end credits as a baby in the year.
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Rumble (2019)
I was involved in this production at ReelFX in 2019 just before the pandemic. Very nice talented team and beautiful sharing of knowledge. I did the modeling of creatures, characters, vehicles, sets and props. My supervisor gave me more responsibilities with Junior modeler, I really appreciated that. I enjoyed working with the supervisor, a lot of fun.
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Mune: Guardian of the Moon (2014)
After several years in VFX, here was my first animated film for which I participated in 2013, at Mikros Image in Montreal. I have created multiple characters as well as the set and props. I have contributed to the creation of BlendShapes facials, did UV unfold, and creation of displacement mapping with ZBrush. Very nice work team, a nice mix of youth and experience.
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Sahara (2016)
Still being employed at Mikros Images, this production was my first experience collaborating with Netflix. I have created multiple characters, worked on sets and props, as well as the creation of BlendShape facials and UV unfolds. On this production, we were a very small team while having multiple characters to create and work on. We managed to do this thanks to our good teamwork.
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Blade Runner 2049 (2017)
After 4 years at Mikros Image, I had the opportunity to work on the Blade Runner 2049 movie at Framestore Montreal. Very nice production and a very talented team. I made the creation of a drone, redid the main vehicle from a scan model as well as its interior. I did several of the sets and props. I did the UVs unfolding in collaboration with the texture artists. I enjoyed my experience very much.
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Back to the Outback (2020)
I participated in this production at ReelFX in 2020 during the pandemic at home. Still the same team and for my part, the transition to remote went very well. I did the modeling of creatures, characters, vehicles, props and environment. I really enjoyed working with the supervisor, a lot of fun and good teamwork.
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Super Giant Robot Borthers (2021)
I participated in this ReelFX production in 2021. We were a small team and my work was done from home. I had the chance to collaborate with director Mark Andrews, with whom we had a lot of fun. I did the creatures, characters, vehicles, and props modeling. The deadlines were short, the team worked well together and everything went well. My first experience with Unreal engine went well and I really enjoyed working with my colleague. It was a great team effort.